import minimania def worldinfo(num): if num[0] ==-1: if num[1] == 0: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([500,430],[-1,1,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 1: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([50,430],[-1,2,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 2: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],[[2,478],[2,469],[350,469],[350,478]],1), minimania.polygon( [255,255,255],[[350,478],[350,400],[638,400],[638,478]],1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([520,380],[-1,3,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 3: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([50,230],[-1,4,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 4: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.polygon( minimania.BGCOLOR,[[400,378],[400,360],[638,360],[638,378]]), minimania.portal([520,230],[-1,5,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 5: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([20,230],[-1,6,0],minimania.BGCOLOR), minimania.portal([120,230],[-1,6,0],minimania.BGCOLOR), minimania.portal([150,200],[-1,6,0],minimania.BGCOLOR), minimania.portal([420,20],[-1,6,0],minimania.BGCOLOR) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 6: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( minimania.BGCOLOR,[[440,480],[440,430],[450,430],[450,580]]), minimania.portal([550,230],[-1,7,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 7: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,11],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.pest([10,0,0],[[330,459],[342,439],[354,459]],[[200,450],[400,450]]), minimania.portal([50,230],[0,0,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] ########################### First real levels############################################### if num[0] ==0: if num[1] == 0: if num[2] == 0: worldly = [[], [minimania.polygon( [60,60,90],[[500,100],[520,100],[520,140],[500,140]],1)],[],[], [minimania.polygon( [60,60,90],[[40,100],[320,100],[320,140],[40,140]],1)],[],[],[],[], [minimania.polygon( [60,60,90],[[-40,100],[-320,100],[-320,140],[-40,140]],1)],[],[],[],[],[], [ minimania.polygon( [60,60,90],[[40,100],[320,100],[320,140],[40,140]],1)\ ], [ # Start of section 16 minimania.polygon( [255,255,255],[[-10,400],[620,400],[600,420],[0,420]],1), minimania.polygon( [255,255,255],[[-810,390],[-10,390],[-10,420],[-810,420]],1), minimania.portal([300,350],[0,1,0]) ],#End of section 16 [],[],[],[],[],[],[],[], [minimania.polygon( [60,60,90],[[40,100],[320,100],[320,140],[40,140]],1)], [], []] if num[1] == 1: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.powerup([530,300],0,3), minimania.polygon( [255,255,255],[[100,400],[100,380],[440,380],[440,400]],1), minimania.polygon( [255,255,255],[[720,278],[720,260],[938,260],[938,278]],1), minimania.portal([950,230],[0,2,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[0] ==0: if num[1] == 2: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.powerup([1005,400],0,1), minimania.polygon( [255,255,255],[[100,400],[100,380],[450,380],[450,400]],1), minimania.polygon( [255,255,255],[[600,270],[600,250],[820,250],[820,270]],1), minimania.pest( [5,5,5],[[780,240],[792,220],[804,240]],[[604,240],[816,240]],3,1), minimania.polygon( [255,255,255],[[1000,278],[1000,260],[1010,260],[1010,278]],1), minimania.polygon( [255,255,255],[[1220,278],[1220,260],[1438,260],[1438,278]],1), minimania.polygon( [255,255,255],[[1560,400],[1560,380],[1820,380],[1820,400]],1), minimania.portal([1750,130],[0,3,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[0] ==0: if num[1] == 3: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.powerup([120,470],0,2), minimania.polygon( [255,255,255],[[100,230],[100,260],[450,260],[450,230]],1), minimania.polygon( [255,255,255],[[600,470],[600,450],[820,450],[820,470]],1), minimania.polygon( [255,255,255],[[1000,278],[1000,260],[1010,260],[1010,278]],1), minimania.polygon( [255,255,255],[[1220,378],[1220,360],[1438,360],[1438,378]],1), minimania.polygon( [255,255,255],[[1560,400],[1560,380],[1820,380],[1820,400]],1), minimania.powerup([420,870],0), minimania.plague([600,601],[120,30,75],8,0,0.01,0,3,30), minimania.plague([600,6020],[120,30,75],8,0,0.01,0,3,30), minimania.plague([600,600],[120,30,75],8,0,0.01,0,3,30), minimania.portal([1800,430],[0,4,0]) ],#End of section 16 [],[],[],[],[],[minimania.polygon( [60,60,90],[[-40,200],[-320,200],[-320,240],[-40,240]],1)],[],[],[],[],[]] if num[0] ==0: if num[1] == 4: if num[2] == 0: worldly = [[], [],[],[],[minimania.polygon( [60,60,90],[[-40,300],[-320,300],[-320,340],[-40,340]],1)],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],[[100,530],[100,560],[450,560],[450,530]],1), minimania.polygon( [255,255,255],[[500,278],[500,260],[510,260],[510,278]],1), minimania.polygon( [255,255,255],[[7200,278],[7200,260],[7210,260],[7210,278]],1), minimania.polygon( [255,255,255],[[800,278],[800,260],[810,260],[810,278]],1), minimania.polygon( [255,255,255],[[1000,278],[1000,260],[1010,260],[1010,278]],1), minimania.polygon( [255,255,255],[[1200,278],[1200,260],[1210,260],[1210,278]],1), minimania.plague([-400,600],[120,30,75],2,0,0.01,0,3,30), minimania.plague([0,800],[120,30,75],2,0,0.01,0,3,30), minimania.plague([500,1000],[120,30,75],2,0,0.01,0,3,30), minimania.plague([800,1200],[120,30,75],2,0,0.01,0,3,30), minimania.plague([1000,1400],[120,30,75],2,0,0.01,0,3,30), minimania.plague([1300,1600],[120,30,75],2,0,0.01,0,3,30), minimania.polygon( [255,255,255],[[1420,378],[1420,360],[1638,360],[1638,378]],1), minimania.portal([1800,430],[0,5,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[0] ==0: if num[1] == 5: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.powerup([450,460],0,2), minimania.polygon( [255,255,255],[[100,430],[100,460],[450,460],[450,430]],1), minimania.platform([255,255,255],[[700,470],[700,450],[720,450],[720,470]],[[600,460],[750,460]],2,0,1), minimania.polygon( [255,255,255],[[1000,278],[1000,260],[1010,260],[1010,278]],1), minimania.polygon( [255,255,255],[[1220,378],[1220,360],[1438,360],[1438,378]],1), minimania.polygon( [255,255,255],[[1560,400],[1560,380],[1820,380],[1820,400]],1), minimania.pest([5,5,5], minimania.rect([-100,240],[10,238]), [[-100,240],[1600,240]],4,0,0,0,6,100), minimania.portal([1800,430],[0,6,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[0] ==0: if num[1] == 6: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([1420,469],[318,9]),1), minimania.polygon( [255,255,255],[[100,530],[100,560],[450,560],[450,530]],1), minimania.polygon( [255,255,255],[[500,278],[500,260],[510,260],[510,278]],1), minimania.polygon( [255,255,255],[[720,278],[720,260],[730,260],[730,278]],1), minimania.polygon( [255,255,255],[[800,278],[800,260],[810,260],[810,278]],1), minimania.polygon( [255,255,255],[[1000,278],[1000,260],[1010,260],[1010,278]],1), minimania.polygon( [255,255,255],[[1200,278],[1200,260],[1210,260],[1210,278]],1), minimania.powerup([160,460],0,2), minimania.powerup([1420,460],0,2), minimania.powerup([410,460],0,2), minimania.powerup([1620,460],0,2), minimania.powerup([720,250],0,3), minimania.powerup([800,250],0,3), minimania.powerup([1000,250],0,3), minimania.powerup([1200,250],0,3), minimania.plague([600,600],[120,30,75],64,0,0.01,0,3,30), minimania.plague([600,600],[120,30,75],2,0,0.03,0,9,30), minimania.pest([0,0,0], minimania.rect([700,130],[80,60]), [[700,130]], 4,0,0,0,5,100), minimania.pest([5,5,5],[[330,259],[342,238],[354,259]],[[0,250],[800,250]]), minimania.pest([5,5,5],[[330,259],[342,238],[354,259]],[[1300,250],[600,250]]), minimania.pest( [5,5,5],[[330,259],[342,238],[354,259]],[[600,250],[800,250]],4,0,0,0,0.8), minimania.portal([700,130],[2,0,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] ########## Second world ############################################## if num[0] ==2: if num[1] == 0: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,240],[9,238]),1), minimania.polygon( [255,255,255],minimania.rect([11,240],[9,238]),1), minimania.portal([700,230],[2,1,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] if num[1] == 1: if num[2] == 0: worldly = [[], [],[],[],[],[],[],[],[],[],[],[],[],[],[],[], [ # Start of section 16 minimania.polygon( [255,255,255],minimania.rect([320,469],[318,9]),1), minimania.polygon( [255,255,255],minimania.rect([629,280],[9,200]),1), minimania.polygon( [255,255,255],minimania.rect([704,5],[84,9]),1), minimania.polygon( [255,255,255],minimania.rect([779,200],[9,200]),1), minimania.polygon( [255,255,255],minimania.rect([929,280],[9,200]),1), minimania.portal([1000,230],[0,0,0]) ],#End of section 16 [],[],[],[],[],[],[],[],[],[],[]] return worldly