The list of things I want to make but won’t.

So, there’s a list of idea that I commonly refer to but have never written down. It’s basically a bunch of stuff I’d be happy coding in the future but is odd or hard to do.

  1. Genetic art.
  2. Sound based game. Basically no graphics at all.
  3. Music based game. Like a shmup where the music determines the enemies.
  4. Shmup where all the sprites are 4-8 pixels in width/length
  5. Online nomic
  6. Something involving multiple interacting irc bots

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I’m making a text adventure…in Haskell

Well I’ve got a project i need to write something in Haskell for, don’t ask why. Coincidently it lines up nicely with LD 11 so I’ll be killing two birds with one stone. Of course I’ll be making a text adventure, something I’ve never done before, so I doubt this will go well. Of course, If I don’t get the time to make the binaries, no one will play it anyway. I mean, it’s haskell!

I thought I’d hop on the motivational poster bandwagon.

text-adventure

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Games page is up + free sounds

Well, I finally got my games page mostly fleshed out. You can see it here. I still need to add some more files but every entry has at a link. This should make showing people my little games a lot easier and maybe I can start working on them. I suggest trying abg remix pictured below. I need to add some more levels but it’s a neat little game so far

Remix 1

Also, I was cleaning my python folder on my site and found this. It’s basically a bunch of random sounds I made for a pyweek team to use. They are all just my voice. Feel free to do whatever with them if you can find one that is useful.

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Input/Output engine

Well I’m releasing some of my code so I can reuse bits for the next pyweek. Today’s bit of code is rather simple but I find it quite useful. It’s basically a simple processor and holder for pygame even information. The nice thing is it has lists for certain events that you can pass to a function whole or check anytime without preventing another piece of code from doing that.

The codes been strongly documented but I can annotate or update as needed.

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pyweek
tutorial

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Update to my Awesome block game 3.5

Unfortunately, the py2exe’d version is raising a eof error when I try to run it so you’ll need to install python or download portablePython to play it. I added some more content and balanced things a little bit. please let me know what you think. If noone likes it I’ll have little reason to improve it.

The zip.

Some transcript of my nonupdated version is after the jump.

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LD10.5

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It’s done. My final entry.

It’s done! main file and items file . With those two and an installation of python you can play the game. I might make an exe later. It’s not much of a game but each turn you can buy weapons, expand your castle(and soldiers and money sources), train each man once to have better aim, and fire at people. Single letter shortcuts should work. I’m too tired to explain any more.

Edit:Apparently I forgot the buy command in the help text. I’ll have to fix that.

LD10.5

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Everyone loves text based adventures, right?

Well, I was rather unhappy with the theme for the LudumDare warmup. Then I found out the computer I’m stuck on is too slow to run video games. So that means a text based game will be my entry.

Unfortunately there isn’t much game yet and a screenshot would be pointles. Hopefully by the end of today I’ll have something resembling a text base, turn based defense game.

Hopefully.

LD10.5

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Gallery is installed.

For the last two weeks I’ve been setting up and uploading to gallery installed on the webserver. I’m still getting the hang of it but there are a bunch of pictures there so far. the coolest ones are the two panorama when seen with the panorama viewer applet.

To see it just switch /blog/ in the url with /gallery/

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Too hard to manage

Well, I decided that a full webpage is too hard to manage so I chose to switch to just a rarely updated blog and some file links. Hopefully this will work better and will be easier to update and change.

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